While his main interest is high-end audio, Barry Willis also writes about the culinary industry, visual art and theatre for a huge variety of US newspapers and magazines



the unlikely possibility of spatially realistic playback of any recording using loudspeakers. That's not to say that spatial effects don't occur with twochannel programmes - of course they do - but they are usually of the most phemeral variety.
There is a recording and playback technology capable of capturing realistic spatial cues and playing them back so effectively that even done-it-all audio experts are often astounded. It's called binaural recording, sometimes done with dummy head with small microphones placed where the ears would be.
Binaural recordings can also be done with specially fitted eyeglasses, with mics built into the stems or frames.
SOMETHING SPATIAL
Playing back such recordings over
headphones is an amazingly realistic
experience, a reach-out-and-touch-it
kind of realism that isn't possible using
loudspeakers. In fact, headphones are
the only way that binaural realism can
be heard, because the effect vanishes when
the recordings
are played back
over speakers. By
comparison with
what's possible
unaurally, the
spatial cues that
we hear in
surroundsound
mixes for
movies are crude
indeed, depending on and reinforced by
screen visual information. Surround
effects are usually most pronounced
in wall-rattling action film soundtracks
where sonic subtlety isn't a high priority.
But a good binaural recording heard
through a good set of headphones can
be spookily realistic, because all timing
and location cues are preserved in their
'A binaural recording heahdepahrdo ntherso cuagnh be spookily realistic'
have exploited the
potential of binaural
technology as well
as Janet Cardiff.
A Canadian who
has created audio
'walks' in many
locales throughout
the world, Cardiff
STREET THEATRE
Among her many audio walks is
The Missing Voice: Case Study B'.
Commissioned in 1999 by Artangel,
the 50-minute experience takes the
adventurous on a stroll from London's
Whitechapel Library to Liverpool Street
Station. In the recording, Cardiff takes
on the voices of her own fictional
characters, interpreting and adding to
the richness of all she sees and hears
while walking through the city.
She describes her narration as the sort
of interior dialogue that is 'common to a
lot of people, especially women, as they
adjust to a strange city.'
Snippets of Cardiff's audio tours
can be heard on her website at www.
cardiffmiller.com, but do take her
advice: 'The tracks must be listened with
headphones for the full 3D effect.'